The Vessel is an exploration in the exchange of value when creating virtual objects. The artist may feel satisfied in it virtual existence but the viewer can not relate in the same manner. The artist spent time and developed an intimacy with the object. While the veiwer is left without establishing a connection and is left desiring more from the experience. In attempt to convey the feeling the object was 3D printed and electroformed to raise its preicived value and allow the viewer a chance to be with the object.